CLASHPILOT
0.4.0
RUNNING
0:00:00

Waiting for Android to boot ...

replay of a run on 2026-09-15Town Hall 8

ClashPilot changelog

Every release, newest first, and what changed in each.

0.4.0

2026-10-30

ClashPilot 0.4.0

New

  • A new look. Everything about the run sits in a bar on the left: whether the bot is running, for how long, on which account, with Start, Pause and Stop under it and every page below. ClashPilot opens on the new Run page: what the bot is doing right now, what it has won this session, and the session drawn as a strip of time with every battle and break on it.
  • ClashPilot tells you when a new version is out. A line under its name says so, and the Settings page shows what is new, with a button that downloads it in your browser. It never downloads anything by itself, and you can switch it off in Settings.
  • Builder Base only. A new switch on the Builder Base page keeps the bot on the Builder Base: it leaves your home village alone and battles there with no limit until its break. With several accounts, each still plays its battles a trip, then hands over.
  • Siege machines in your army recipes. Add a Wall Wrecker, Battle Blimp, Stone Slammer or Siege Barracks to a recipe and the bot builds them with the army. A recipe without siege machines leaves yours as they are.
  • An Electro Dragon recipe, at the top of the list.
  • Pet upgrades. Whenever the Pet House is free, the bot starts the first pet upgrade you can afford. It spends dark elixir, so it starts switched off: turn it on on the General page.

Changed

  • Troops and spells go by their names in the game: the Electro Dragon is no longer "edragon", and Lightning is no longer "zap". Your recipes stay as they are.
  • Walls are reached much faster. On a big village the bot no longer waits minutes while it scrolls down the Build list to the walls.
  • Numbers read the same everywhere in the window, 100,000, whatever your PC's language.

Fixed

  • On the Builder Base, a Star Bonus no longer ends the visit early. When the bonus got in the way of a battle starting, ClashPilot sailed home with battles left; it now tries again and plays the rest.
  • On the Builder Base, a troop with a light picture could be miscounted in the army, and far too many troops were dropped. The army is counted right again.

Updating

Close ClashPilot and put the new ClashPilot.exe in your ClashPilot folder in place of the old one. Your settings, accounts, recipes and statistics stay as they are. From this version on, ClashPilot tells you when the next one is out.

Download this version

0.3.8

2026-10-17

ClashPilot 0.3.8

Changed

  • Walls are upgraded cheapest first. ClashPilot used to start with your most expensive walls; now your lowest walls catch up first. The Build list is put back in its usual order afterwards.

Fixed

  • When your gold and elixir were both full, walls were always paid for with elixir. Gold is now spent first, then elixir.
  • After upgrading a batch of walls, ClashPilot could miss that it went through and try to buy more walls than you had left. It now sees the batch and waits for your storages to fill again.
  • Achievement rewards are claimed again. After switching accounts, ClashPilot opened your profile on the wrong page and claimed nothing.
  • The event troops Royal Ghost, Witch Golem and Giant Skeleton are now used in your attacks, and the Wall Wrecker is spotted more reliably.

Download this version

0.3.7

2026-10-13

ClashPilot 0.3.7

New

  • The website and our Discord are one click away: at the right end of the tabs, and at the bottom of the Settings page, next to the version you are running.

Fixed

  • On the Builder Base, ClashPilot could open the clan chat by mistake, and the chat then hid the Battle button, so no Builder Base battle was started. It attacks there again.
  • Your army is trained before the first attack again. Right after a look at the Build menu, ClashPilot could go to battle before training, and a first-time tip from the game held the training back for an hour.
  • Now and then the army screen after Find a Match was closed instead of used. It no longer is.

Download this version

0.3.6

2026-10-13

ClashPilot 0.3.6

Fixed

  • Attacks work again on Clash of Clans' new look. After Find a Match, ClashPilot closed your army instead of pressing Attack!, and on a base it could not read the loot, so it skipped every one. It now finds a base worth your army and attacks it as before.

Download this version

0.3.5

2026-10-13

ClashPilot 0.3.5

ClashPilot works with Clash of Clans' new look. The October update moved the buttons and changed how upgrades are started; ClashPilot plays the new screens on your home village and on the Builder Base.

Changed

  • ClashPilot finds its way around the new village: the Battle and Build buttons, the new Build list for upgrades, research and walls, and the Battle menu for attacks and your army.
  • Switching between your accounts goes through your profile now, the way the game does it.
  • The Builder Base is recognised again, with its own Build list, walls and research.
  • A free Builder's Apprentice or Lab Assistant is still put to work. The goblin's offer next to them, which costs gems, is left alone.

Download this version

0.3.0

2026-10-10

ClashPilot 0.3.0

New

  • ClashPilot donates to your clan. Every few minutes it opens the clan chat and fills your clanmates' requests: exactly what they asked for when they picked the troops, and dragons, balloons, giants and lightning spells when they left the choice to you. Donations are paid in elixir and dark elixir, never in gems. It is a switch on the General page, on to start with.
  • Capital Gold is collected. When its bubble shows over your village, ClashPilot taps it, collects the gold and closes the window. It is a switch on the General page.
  • Treasure chests are opened. When a chest turns up, ClashPilot taps it open and takes the reward.
  • After a battle during an event, ClashPilot presses Claim Reward before going home, so the event's reward is no longer left behind.

Fixed

  • On bigger Town Halls the walls could be missed in the upgrade list. ClashPilot now looks further down the list and finds them there.
  • On bigger Town Halls an upgrade costing millions could be read as costing thousands. Prices in the millions are now read in full.

Changed

  • When laying a line of troops, the finger rests a moment longer before it moves, so a line is less likely to move the camera instead of dropping troops.

Download this version

0.2.3

2026-10-07

ClashPilot 0.2.3

New

  • The event's Totem Throwers are recognised in the army tray and go down with the rest of the army.

Fixed

  • On some computers ClashPilot saw only MuMu Player's home screen while the game ran, and stopped after a few tries. MuMu's "Keep alive in the background" option opens every app in a tab of its own, out of ClashPilot's sight. Setting up an instance now switches that option off and restarts the emulator once. If you set up your instance with an earlier version, press Use this instance on the Settings page again.
  • Setting up an instance that was not running could fail right after the emulator started, while it was still waking up. ClashPilot now waits until it is ready.
  • When the game is open somewhere ClashPilot cannot see, it now stops and tells you to open the game on the emulator's main screen, instead of pressing back and restarting the game over and over.

Download this version

0.2.2

2026-10-06

ClashPilot 0.2.2

Fixed

  • Setting up an emulator instance could fail on some computers with a message ending in "no PNG data". ClashPilot takes a screenshot to check the emulator's display, and some emulators answer it with a warning first. The picture is now read past such a line, taken another way when it does not come at all, and if it still cannot be taken, the message says what the emulator answered.
  • On the Builder Base, the tap that closes a menu or lets go of a building landed by the gem bar, where the boat home drifts by. Now and then it hit the boat, and ClashPilot sailed home in the middle of a visit. The tap now lands on the cliff at the left edge, away from the boat.
  • The +1 and +10 badges on the Add Wall buttons could go unrecognised, and a wall batch was passed over. ClashPilot spots them more readily now.

Download this version

0.2.1

2026-10-03

ClashPilot 0.2.1

New

  • A battle can end early, by your rules. On the Attack page you can stop a battle once the damage reaches a percentage you set, a number of seconds after the first troop lands, or when the loot left in the base has not dropped for a while. The first rule to come true ends the battle, and you keep the stars and the loot it has by then. Each rule is off until you set it.
  • The army goes down at a player's pace. ClashPilot holds a finger down and runs it along the base, so the troops stream out a few a second, the way you would lay a line of archers. A full army takes half a minute or so. The old bursts of taps, quicker than any thumb, are still there as the Fast pace on the Attack page.
  • Two more drop patterns. One side lays the army in a line along one edge of the map, a different edge each attack; Two sides lays lines along two edges, each troop type split between them.
  • Your Lab Assistant and Builder's Apprentice are put to work. When one of them is free, ClashPilot puts him on the longest research or upgrade running and ticks "Keep assigned until upgrade is complete", so he stays on it until it is done. It is a switch on the General page.
  • Builder Base battles press the 1x fast-forward when it shows, as home battles do.
  • The Army page adds up a recipe's spells: a line under the list shows the spell space they take, to compare with your spell factory.

Fixed

  • The Grand Warden could be left in the tray. The tap meant to drop him landed on the ground/air switch at the bottom of his tile, and the tap for his ability flipped it back. Heroes are now dropped from a spot clear of the switch.

Changed

  • ClashPilot scrolls twice as far down the upgrade list to find the walls, for accounts with a very long list.

Download this version

0.2.0

2026-10-01

ClashPilot 0.2.0

New

  • ClashPilot visits your Builder Base. Once a turn on each account, as soon as the village is open, it sails over, does the jobs you switch on, fights by your rule, and sails back home to carry on. It is all on the new Builder Base page, and it is off until you turn it on there.
  • Over there it collects the gold, elixir and gem bubbles, empties the Elixir Cart by the dock, and takes the Clock Tower's free boost whenever the clock shows.
  • The Master Builder is kept busy with the game's own suggested upgrades, new buildings are bought when you can afford them, and the Builder Hall is skipped if you want it to be. You can keep a builder free there too.
  • The Star Laboratory starts the top research you can afford whenever it is free, and the walls are upgraded in batches once a storage is nearly full, spending down to the share you keep, just as at home.
  • Builder Base battles. The army is set to one troop of your choice in every slot, then ClashPilot attacks until the storages are full or for a number of battles you set. In each stage it zooms out, drops everything round the base, fires every troop's ability and uses the hero's ability every time it charges. Stop a battle early after the stars you want, or let it run to the end. The stars, the gold and the trophies are read when the battle is over.
  • The Statistics page has a Builder Base bay of its own: battles, gold, trophies and stars, kept apart from your home village's attacks.

Fixed

  • Switching accounts could fail for good after a Town Hall upgrade, or whenever the game drew the account list's cards without their Town Hall line. ClashPilot now knows an account by its picture and its names, whichever way the cards are drawn.
  • With gold and elixir both full, the walls spent one storage and then waited two minutes before the other, and the buildings got to the second storage first. A wall batch is now followed by the other storage at once.
  • A new building priced in gems could pass for one priced in gold. Gem-priced buildings are left alone now.

Download this version

0.1.5

2026-09-30

ClashPilot 0.1.5

Fixed

  • On an emulator ClashPilot had never played on before, it stopped at "Connecting" with an error and never started. It starts on a fresh emulator now.
  • When the game opened on the Builder Base, ClashPilot took it for your home village. It knows the Builder Base now and sails back home first, and it does the same before it moves on to your next account.
  • The goblin builder and the goblin researcher work for gems. With only him free, ClashPilot still tried to give him the job; it now waits for a builder or the laboratory of your own.
  • An elixir crystal on the map, right behind the elixir bar, could stop ClashPilot reading your elixir, and while your elixir was low no attack was started. It reads the bar past the crystal now.
  • The walls sit at the very bottom of the upgrade list. ClashPilot now scrolls further down to find them on accounts with a long list.

Changed

  • With the "Fixed spots" drop pattern, the troops on the right are dropped a little closer to the base.

Download this version

0.1.3

2026-09-18

ClashPilot 0.1.3

Fixed

  • Playing several accounts in turn could stall on one village for good. Collecting from the collectors, and looking for an upgrade, a wall batch or a research without finding one, no longer count as something to do: a village with nothing left moves on to the next account, or takes its idle break when it is the only one.
  • During the goblin builder and goblin researcher events the builder and laboratory buttons wear a goblin's face, and ClashPilot did not recognise them, so no upgrade, wall or research was started for as long as the event ran. It knows both faces now.
  • With the storages full, ClashPilot kept tapping the collectors and got round to nothing else. It now collects at most once every five minutes.

Download this version

0.1.2

2026-09-18

ClashPilot 0.1.2

New

  • ClashPilot can play several accounts in turn. It works one village until there is nothing left to do, moves on to the next through the game's own account list, and goes round. Each account keeps its own General, Attack and Army settings, so a young village and a maxed one can be farmed quite differently. Set them up on the new Accounts page: read them off the game, name them, and put them in the order you want them played.
  • A share of the camps is hard to picture, so the Army page now works in troops too. Type what your camps hold and every troop in the recipe shows how many of it will be trained; type a number of troops instead and the share follows. Balance to 100 % puts the shares back in line when you have been typing counts.
  • Before it drops the army, ClashPilot zooms the battle map fully out and moves to the top of it, so the whole base is in view when it picks its spots.

Fixed

  • On big accounts whose troop bar runs off the screen, the troops past the first screenful were not dropped and the bar kept scrolling through the battle. The whole army goes down now, heroes already on the field are left where they are, and a reward offered mid-battle is taken before the rest of the army follows.
  • Upgrades were passed over while several upgrades were already running.
  • The game now offers a goblin builder for gems the moment your last builder is taken, and that made every upgrade look like it had failed: ClashPilot said the upgrade did not start and left the building alone, though it had started perfectly well.

Download this version

0.1.1

2026-09-15

ClashPilot 0.1.1

New

  • When you open your village on your phone, ClashPilot steps back instead of tapping at the "another device" message. It closes the game, waits ten minutes, then reloads. Still there? It steps back again. You choose the wait, or turn it off, on the Runtime page.
  • A new building the game drops onto other buildings is no longer given up on. ClashPilot picks it up and moves it around until it finds a spot where it fits, then places it.

Fixed

  • With the "Fixed spots" drop pattern, spells now land where the troops march in, towards the base. They used to land a little too high.
  • Attacks keep coming as long as any storage has room. The dark elixir storage was not being counted, so a village with full gold and elixir but room for dark elixir sat idle.

Download this version

0.1.0

2026-09-15

First release. ClashPilot plays your village on your PC and tells you what it did, in plain words. Everything below is in the download, and every line is a switch you can turn off.

In the village

  • Collects your resources.
  • Keeps your builders busy with upgrades, and can leave some builders free for you.
  • Builds new buildings when you can afford them. Skips the Town Hall if you want it to.
  • Starts research whenever the laboratory is free.
  • Upgrades walls in batches once a storage is nearly full, spending down to a level you choose.
  • Clears obstacles, claims achievements and challenges, and collects the loot cart.

Army and attack

  • Trains the army from a recipe you choose, with a fallback so a young account always has something to train.
  • Attacks bases that hold at least the gold, elixir and dark elixir you ask for, and presses Next only as often as you allow.
  • Asks your clan for castle troops before the attack and waits for them.
  • Drops the whole army round the base, picks reward cards in the order you set, and reads the stars and the loot when the battle ends.

Pacing and the Log

  • Takes breaks the way a person does: closes the game and powers the emulator off for a while, then comes back.
  • No two taps land in quite the same place or at quite the same moment.
  • The Log says what it did, one sentence at a time. Statistics for this session, today, 7 days, 30 days and all time.

What you need

Windows 10 or 11, and MuMu Player with one instance, with Clash of Clans installed in it, signed in and past the tutorial. ClashPilot sets the emulator up for you the first time. MuMu Player is the only emulator it works with today.

Automation is against Supercell's terms of service, and an account running a bot can be banned. Breaks and varied taps lower the risk; nothing removes it. Use an account you can afford to lose.

Download this version