CLASHPILOT
0.4.0
RUNNING
0:00:00

Waiting for Android to boot ...

replay of a run on 2026-09-15Town Hall 8

The Army page

The Army page is the army the bot trains before each attack, from the recipe you choose.

Training

Train the army

With this on, the bot fills your camps from the chosen recipe before each attack.

Army recipe

The recipe to train. The line under it says what the recipe is made of, and which recipe takes over when a troop in it is not unlocked yet.

Recipes

Pick a recipe in the list on the left to see it, or to change it. Under the list:

  • New recipe starts an empty one.
  • Duplicate copies the one you picked, to change the copy.
  • Delete removes the one you picked.
  • Restore the shipped recipes deletes your own recipes and brings back the ones ClashPilot comes with.

A recipe has these parts.

Name

The name the recipe goes by in the Army recipe menu.

Troops

Each troop's share of your camps in percent, adding up to 100. Add troop adds a line; Remove takes one out.

A share is a percent, which is hard to picture. Type what your camps hold into Camp space and every troop shows how many of it the bot would train. Type a number of troops instead, and that troop's share follows it. Camp space is only there to work the numbers out: it is not saved, and when the bot trains, it reads the real figure off your army screen.

Type a few counts and the shares may no longer add up to 100. Balance to 100 % scales them back without changing the proportions you set.

Spells

The spells, as a list in order. The same spell may appear more than once. They are brewed in that order, as far as your spell factory has room.

Siege machines

The siege machines, as a list in order, built as far as your workshop has room. A recipe with no siege machines leaves the ones you have alone, so you can keep choosing your own.

Falls back to

The recipe to use when this one needs a troop you have not unlocked, so a young account always has something to train. Every chain ends on barbarians and archers.

The recipes that come with the app

Top to bottom, each falling back to the next:

  1. Electro dragons
  2. Sneaky goblins
  3. Mass miners
  4. Baby dragons
  5. Mass dragons
  6. Giants and wizards
  7. Giants, barbarians and archers
  8. Barbarians and archers

When a recipe is wrong

A problem in a recipe is shown under the part it belongs to, and nothing is saved until every recipe is right. A recipe with a problem is marked in the list.

For which account?

When you play several accounts in turn, each picks its own recipe. The menu at the top right of the page says whose settings you are changing; see Accounts. The recipes themselves are shared by every account.